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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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&#160;

<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>g
: <a class="el" href="struct_l_color3.html#ab7ff4d194fba06e8d1dc7c147846c359">LColor3</a>
</li>
<li>g_accel
: <a class="el" href="class_physical.html#ab29b630ea2ca882c805e3c4feb9a8061">Physical</a>
</li>
<li>g_force
: <a class="el" href="class_ship.html#afb906a30f8a81dfa01bc72dfc6a018fb">Ship</a>
</li>
<li>galaxy_image
: <a class="el" href="class_map_view.html#a3a89446b9e820092b18df9c7f2e03cfc">MapView</a>
</li>
<li>game_mode
: <a class="el" href="class_star_server.html#adc4198ca9a41ab16a5590f480bdda58b">StarServer</a>
, <a class="el" href="class_starshatter.html#ac5bfdcdf747de33ede2b96c71983c526">Starshatter</a>
</li>
<li>game_music
: <a class="el" href="class_audio_config.html#a856da86468e7367c57212d3acba66b33">AudioConfig</a>
</li>
<li>game_music_slider
: <a class="el" href="class_aud_dlg.html#a78254a1caa5b2dd916713a832c89a74c">AudDlg</a>
</li>
<li>game_time
: <a class="el" href="class_game.html#a5f07b0585aa3dcfe6004ca1216f18d02">Game</a>
</li>
<li>gamepass
: <a class="el" href="class_net_lobby_client.html#a84e46d1ecf5695b199f18b5ee369c98b">NetLobbyClient</a>
</li>
<li>gameport
: <a class="el" href="class_net_server_info.html#a9db02d8be3e846f6aa91b1211f2c859d">NetServerInfo</a>
</li>
<li>gamescreen
: <a class="el" href="class_starshatter.html#a78101e7a7f643fcf938616aacb520b02">Starshatter</a>
, <a class="el" href="class_tactical_view.html#a99a329405cd5c40fbea7306fecb6395d">TacticalView</a>
</li>
<li>gamewin
: <a class="el" href="class_starshatter.html#a275c0a4f853d626a227579e5150fa682">Starshatter</a>
</li>
<li>gamma
: <a class="el" href="class_vid_dlg.html#acd962cbf4605bb1f5f2ba42a8af1584f">VidDlg</a>
, <a class="el" href="class_game.html#a889c2774552453107d503fec7315e6a2">Game</a>
</li>
<li>gdown
: <a class="el" href="struct_color_format.html#aeafd1957d7cd3f51e6e82244049d0113">ColorFormat</a>
</li>
<li>gear
: <a class="el" href="class_landing_gear.html#a97ca66106273042d06fe77254a942bcd">LandingGear</a>
, <a class="el" href="class_ship.html#ad4de0558e8983a7deee441544da26435">Ship</a>
, <a class="el" href="class_ship_design.html#af1ae824ece796e18c474deb6920fb9a6">ShipDesign</a>
</li>
<li>glow
: <a class="el" href="class_drive_sprite.html#a260d2dff53ce6ee179c28aef5cda8ebc">DriveSprite</a>
</li>
<li>gmask
: <a class="el" href="struct_color_format.html#a9fe4a7d3c0a74208d1571c4ab64a9082">ColorFormat</a>
</li>
<li>go_manual
: <a class="el" href="class_fighter_a_i.html#a56c7ae324b453ae94928cd40411af8dc">FighterAI</a>
</li>
<li>govt
: <a class="el" href="class_star_system.html#a89eaf3e22e81a2f749bcac702977144c">StarSystem</a>
</li>
<li>grant
: <a class="el" href="class_award_info.html#a917acb0a5802e9661048bde8bf82bb79">AwardInfo</a>
</li>
<li>grant_sound
: <a class="el" href="class_award_info.html#a1406b2208323a7842f31bf61bec17554">AwardInfo</a>
</li>
<li>granted_ship_classes
: <a class="el" href="class_award_info.html#aaaeacc074f43ee11892a045cb07d186b">AwardInfo</a>
</li>
<li>graphic_type
: <a class="el" href="class_weapon_design.html#afb980c0d6ac8a086779a0fcd7934ffd0">WeaponDesign</a>
</li>
<li>graphics
: <a class="el" href="class_camera_view.html#af5a6f7a3b579623d9734fd888330da79">CameraView</a>
, <a class="el" href="class_scene.html#af4aa26d85995ded580c550b2d89dfb5e">Scene</a>
</li>
<li>Gray
: <a class="el" href="class_color.html#af2dd026627915f6b0ed9763d0023b28b">Color</a>
</li>
<li>grid
: <a class="el" href="class_grid_props.html#a07b6fc25a150911c39d286e697b5fbcc">GridProps</a>
, <a class="el" href="class_magic_view.html#a00adbd4df8c0fe40031352c420204691">MagicView</a>
, <a class="el" href="class_model_view.html#a006067018d5adb65b1e26a009690c77e">ModelView</a>
, <a class="el" href="class_sim_region.html#a650a82d96f988c8e8fd02d576fb443f2">SimRegion</a>
, <a class="el" href="class_orbital_region.html#a36b34eb0e67de1ae9626ba6d7cf55e0a">OrbitalRegion</a>
, <a class="el" href="class_player.html#a734051d4d9a9edb2c06fb864539323f7">Player</a>
</li>
<li>grid_mode
: <a class="el" href="class_opt_dlg.html#a108b4ae2b77b652640e23060b24852e4">OptDlg</a>
</li>
<li>grid_shown
: <a class="el" href="class_sim.html#a30ca2509a6d5c7266a81ab4d4104598a">Sim</a>
</li>
<li>group
: <a class="el" href="class_weapon.html#a81588b1dd47ddafda2060d028894b42d">Weapon</a>
, <a class="el" href="class_weapon_design.html#a2d7db86dd0697cfcc34eb814a8a9f861">WeaponDesign</a>
</li>
<li>group_id
: <a class="el" href="class_combat_action_req.html#ad3586d146b12f97c697c5e381f212f01">CombatActionReq</a>
</li>
<li>group_type
: <a class="el" href="class_combat_action_req.html#a847da7cd6b05a823285e5d44a232f352">CombatActionReq</a>
, <a class="el" href="class_template_list.html#aa0854c2fd36304070ea7c73f9dba3323">TemplateList</a>
</li>
<li>gshift
: <a class="el" href="struct_color_format.html#af8bd110b9181227aa6b096ec567e312d">ColorFormat</a>
</li>
<li>gui_seconds
: <a class="el" href="class_game.html#a5e6b03be8efb979f24ca966d994d9dbb">Game</a>
</li>
<li>GUI_small_font
: <a class="el" href="class_starshatter.html#a4ecf78d09cb5e636fbd8b41cbfaf87fa">Starshatter</a>
</li>
<li>gui_volume
: <a class="el" href="class_audio_config.html#a9042f375c82e5bb41aa490fc16717dde">AudioConfig</a>
</li>
<li>gui_volume_slider
: <a class="el" href="class_aud_dlg.html#aac972bee5ac111067f1f9551b18420f1">AudDlg</a>
</li>
<li>guided
: <a class="el" href="class_weapon.html#a47fa7f23e1fe4a76ffba9b88ecab5569">Weapon</a>
, <a class="el" href="class_weapon_design.html#a5e1b5320243042cc8271bc7ac2cfcf4d">WeaponDesign</a>
</li>
<li>GUIfont
: <a class="el" href="class_starshatter.html#a6cb78d0dd477e84050a69ce4869f43fd">Starshatter</a>
</li>
<li>gunsight
: <a class="el" href="class_player.html#ac0817f145d1a33f3458066103da2baf2">Player</a>
, <a class="el" href="class_h_u_d_view.html#a5232bc33d3337c6f527663d7203e2cf5">HUDView</a>
, <a class="el" href="class_opt_dlg.html#a26e795d9fe8235688c2532616743cce9">OptDlg</a>
</li>
</ul>
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